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Intl J Info Man

Introduction

International Journal of Information Management, 61

INTEREST CATEGORY: INNOVATION AND TECH
POSTING TYPE: TOCs


Special issue on Gamification in Marketing

Guest Editorial: Gamification in Marketing
Gurinder Singh, Bhawna Kumar, Kokil Jain [] []

Information management can’t be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems
Patrick Weretecki, Goetz Greve, Kenneth Bates, Jörg Henseler [] []

Who captures whom – Pokémon or tourists? A perspective of the Stimulus-Organism-Response model
Chun-Hua Hsiao, Kai-Yu Tang [] []

Game on! How gamified loyalty programs boost customer engagement value
Linda D. Hollebeek, Kallol Das, Yupal Shukla [] []

‘Go with the flow’ for gamification and sustainability marketing
Lucas Whittaker, Rory Mulcahy, Rebekah Russell-Bennett [] []

Gamification and online impulse buying: The moderating effect of gender and age
Lin Zhang, Zhen Shao, Xiaotong Li, Yuqiang Feng [] []

Continuance intention in gamified mobile applications: A study of behavioral inhibition and activation systems
Elif Tuğba Aydınlıyurt, Nazım Taşkın, Shane Scahill, Ayşegül Toker [] []

The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness
Sita Mishra, Gunjan Malhotra [] []