Fandom and Consumerism
Introduction
Handbook of Research on the Impact of Fandom in Society and Consumerism, Book to be edited by Cheng Lu Wang; Proposal deadline 26 Nov 2018
CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: November 26, 2018
Handbook of Research on the Impact of Fandom in Society and Consumerism
A book edited by Cheng Lu Wang (University of New Haven)
Introduction
Fandom, as a community or subculture composed of fans of particular objects or persons in any human interests or activities, such as science fiction films, books, video games, music & bands, sport teams, celebrities (athletic or movie stars), and brands, etc. Fans are typically characterized by religion-like faith, passion and partisan, with strong emotional attachment and devotion to the object or person (Wang, et al., 2018; 2019). They voluntarily invest a significant portion of their resources (time, money and energy) with particular ritualistic and evangelistic behaviors (i.e., member gathering, collection of goods, storytelling, and spreading faith to convert non-believers). Fandoms are now widely observed in all aspects of contemporary consumer life thanks to the fast development of Internet and social media when fan clubs become virtual communities connecting fans around world. From marketing perspective, a strong fandom provides a competitive advantage for a firm or a brand with a group of loyal and enthusiastic consumers in brand co-building process. For example, Apple fandom not only devotes to use the iPhone but also converts it to the “Jesus Phone” (Campbell and Pastina, 2010). The economic value and psychological implication of fandom phenomenon to the society and consumer culture are significant.
Since the book, Exploring the Rise of Fandom in Contemporary Consumer Culture, was published in 2017 (please read the content and chapter abstract of the book at
),
it has been very successful and well received by audience. The growing of social media and online community not only increased the size of fandom across all aspect of life, but also significantly influence social and economic life of consumers. Considering the evolving theme of fandom and its impact on society and consumer life, this new book, Handbook of Research on the Impact of Fandom in Society and Consumerism, is planned to be an updated and more comprehensive extension of the previous book. Therefore, additional chapters will be added to this new book.
Objective of the Book
This book will aim to provide relevant theoretical framework and the latest empirical research findings in the area. The book will include a collection of articles focusing on the widely observed fandom phenomenon existing in contemporary consumer culture from multi-discipline perspective. Given the multi-discipline nature of the subject, the fandom phenomenon can be studied employing both quantitative (survey and experiment) and qualitative (in-depth interview, interpretive, ethnographic or netnographical studies). Theoretical/conceptual development, historical/state-of-the-art review, empirical studies and case studies are considered. It will be a valuable and insightful reference book to understand the characteristics fandom and the impact of fandom on any human activities, especially in brand building. In a broad sense, a brand can represent a goods, a team, an institution, an art work, and a person. Thus, fans can be consumers and collectors of goods; readers of books and comics/anime; audience of music, TV shows, films, sport games and other art works; players of video games and even voters of political candidates.
Target Audience
The target audience of this book will be composed of professionals, researchers and educators working in the field of fandom and related field in various disciplines, e.g. psychology, sociology, anthropology, political science, economics, religiosity, arts and literature, sport and entertainment, consumer behavior and marketing. Moreover, the book will provide insights and support executives concerned with the management of fans or brand communities in brand co-building process.
Recommended topics include, but are not limited to, the following:
- Psychological mechanism of fandom phenomenon (e.g., perception, cognition and emotion, need and motivation, personality, value and lifestyle, etc.)
- Antecedents and consequences of fandom
- Sociological or anthropological background of fandom
- History and evolution of fandom
- Culture and pop cultural of fandom
- Fandom in transcultural context
- Economic view or behavioral economics perspective of fandom
- Relationship between religiosity and fandom
- Religious characteristics in fans of secular objects
- Fandom and political campaign
- The impacts of fandom on economy, society and human life
- Economic values of fans
- Fan culture in digital age
- Online fandoms and impact on consumption
- Business analytics and fan research
- Interaction between media and fandom
- Interaction between celebrity and fandom
- Social media and fandom
- Ritualistic and evangelistic behavior of Fans
- Myth and storytelling among fan communities
- Fans in sport, music, book, comics, film, games, cosplay, etc.
- Fandom, brand worship and brand sacralization
- Role of fans in brand building
- Event marketing and fan management
- Fan engagement and brand evangelists
- Fandom and luxury product consumption
- Fandom and unique consumer experience
- Marketing implications of fandom phenomenon
- Fans as valuable asset in measurement of brand equity
- Pathology of fandom and dark side of fandom phenomenon
Reference:
Campbell, Heidi A. and Antonio C. La Pastina (2010). “How the iPhone Became Divine: New Media, Religion and the Intertextual Circulation of meaning,” New Media & Society, 12 (7), 1191–1207.
Wang, Cheng Lu, Sarkar, Juhi Gahlot and Sarkar, Abhigyan (2019), Hallowed be thy brand: Measuring perceived brand sacredness, European Journal of Marketing, (forthcoming).
Wang, Cheng Lu, Sarkar, Abhigyan and Sarkar, Juhi Gahlot (2018), Building the holy brand: Towards a theoretical model of brand religiosity, International Journal of Consumer Studies, (in press).
Other suggested readings:
Wang, Cheng L. (2017, ed.) Exploring the Rise of Fandom in Contemporary Consumer Culture, IGI Global.
Booth, Paul (2010), Digital Fandom, New York: Peter Lang.
Hellekson, Karen and Busse, Kristina (2006, eds.), Fan Fiction and Fan Communities in the Age of the Internet, Jefferson: McFarland & Company.
Jenkins, Henry (1992), Textual Poachers: Television Fans and Participatory Culture (Studies in Culture and Communication), New York and London: Routledge.
Jonathan Gray, Cornel Sandvoss and C. Lee Harrington (2007, eds.), Fandom, New York and London: New York University Press.
Kozinets, Rorbert V. (2002). “The Field Behind the Screen: Using Netnography for Marketing Research in Online Communities,” Journal of Marketing Research, 39(1), 61-72.
Lisa A. Lewis (1992, Ed.), The Adoring Audience: Fan Culture and Popular Media. London: Routledge.
Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (2012, eds.), Fandom Unbound: Otaku Culture in a Connected World, New Haven and London: Yale University Press.
Submission Procedure
Researchers and practitioners are invited to submit a new chapter proposal on or before November 26, 2018, through the E-Editorial DiscoveryTM online submission at:
A chapter proposal should include 1,000 to 2,000 words clearly explaining the topic and content of his or her proposed chapter, with a temporary title (and an author brief bio). A final chapter is normally around 10,000 (8,000 – 12,000) words in length, including tables and references. Authors will be notified before or by December 10, 2018 about the status of their proposals and sent chapter guidelines. The first draft of full chapters are expected to be submitted by March 26, 2019, and all interested authors must consult the guidelines for manuscript submissions at
prior to submission.
Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Handbook of Fandom in Contemporary Consumer Culture. All manuscripts are accepted based on a double-blind peer review editorial process.
To ensure the quality of the book and the publication schedule, all contributors should understand:
- A submission should be your original work and it should not be a work that has been published, under publication consideration or going to be published by other outlets.
- All submissions should strictly follow the deadlines specified above.
- For contributors whose native language is not English, you may have a copy editor to improve the English writing before the final submission.
Important Dates (please send a request to the editor if you need an extension time of submission)
- November 26, 2018: Proposal Submission Deadline
- December 10, 2018: Notification of Acceptance of Proposal
- March 26, 2019: First Draft of Full Chapter Submission
- May 24, 2019: Review Results Returned
- June 21, 2019: Revision Submission
- July 5, 2019: Final Acceptance Notification
- July 19, 2019: Final Chapter Submission (after final minor revision)
ÂÜÀòÉç¹ÙÍøt the Editor:
Cheng Lu Wang, Ph.D., is professor and Chairman of the Department of Marketing at the University of New Haven. Dr. Wang’s research interests include consumer behavior, branding and international marketing. Dr. Wang has edited three books: 1) Exploring the Rise of Fandom in Contemporary Consumer Culture (IGI Global, 2017), 2) Brand Management in Emerging Markets: Theories and Practices (IGI Global, 2014) and 3) Contemporary Marketing in China: Theories and Practices (Nova Science Publishers, Inc., 2011). Dr. Wang also served as co-editor of Journal of Contemporary Marketing Science, and as the special issue editor for International Marketing Review, Journal of Consumer Behavior, Industrial Marketing Management, etc. Dr. Wang’s has over 60 scholarly publications appeared in Journal of Consumer Psychology, Psychology & Marketing, Journal of Business Research, Journal of Business Ethics, Journal of World Business and Industrial Marketing Management, among others. Dr. Wang can be reached at cwang@newhaven.edu.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit . This publication is anticipated to be released in late 2020.
Inquiries can be forwarded to
Cheng Lu Wang
University of New Haven
cwang@newhaven.edu